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10:09 am, September 30, 2013
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Minecraft Snapshot 12w37a Available for Testing, Wither Boss Changes!

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  • Tweaks to the Wither
    He continues to be refined - this time, with a bit of nasty self-defense

  • Carrots are now carrot, and added new food item
  • Tweaks to a couple of item sprites
    Specifically, Bread, Raw Chicken, Cooked Chicken, Raw Beef, Steak, Raw Porkchop, Cooked Porkchop, Red Apple, and Nether Star no longer have a dark outline.  Golden Carrot now matches the carrot, and heads are centered properly.

  • Leather armor now has a non-dyed layer
  • Superflat customization options
    Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit, and Desert.  Also, Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are NYI.

  • Pigs are now able to jump when players ride on them
  • Added /clear command to empty the inventory
  • Evil mobs are now a little bit more fearless in hard difficulty

Download the snapshot here:

And some older patch notest that i missed:

 

Hey hey! We are currently working to get Minecraft 1.4 out around Halloween – the Pretty Scary Update! Until then, have the (near-)weekly snapshot, 12w36a:

  • A new scary decoration block
  • The “secret” from previous snapshots is now spawnable
  • A new mob variant in the Nether
  • Minor changes to the leather dyeing (the colors will attempt to maintain intensity and not dilute as much)
  • The “work in progress block” is now called “Beacon” and can be crafted
  • Carrot on a stick!
  • Bug fixes

We decided to do a ‘b’ version of this week’s snapshot due to a number of bugs…

  • Fixed item frame crashes
  • Fixed nether portal stuff
  • Changed recipes for buttons
  • Minor armor gfx changes
  • Tweaked the “hidden feature” (still not ready for release)

Minecraft Snapshot 12w34a

12w34a

The recent two weeks Dinnerbone and I (jeb_) have worked a lot on new features, both our own and suggestions from the community. Before you ask, the API that will allow you to do your own features is waiting for a large restructuring of the render engine to be completed. I’ll write more about this in a future blog post.

So while you wait for that, here are the changes in this week’s snapshot:

  • Added item frames
  • Added cobblestone walls (yes, mossy too)
  • Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback
  • Mobs can travel through portals
  • Leather clothes can be dyed
  • Removed the “wip block” from the creative menu
  • Added two new crops and associated items
  • F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
  • F3+H will toggle detailed item descriptions (also for debugging)
  • Added arrow-sensitive wooden buttons
  • Trapdoors can be placed in top-most position (based on cross-hair aim)

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