Minecraft Snapshot 12w37a Available for Testing, Wither Boss Changes!
- Tweaks to the Wither
He continues to be refined - this time, with a bit of nasty self-defense - Carrots are now carrot, and added new food item
- Tweaks to a couple of item sprites
Specifically, Bread, Raw Chicken, Cooked Chicken, Raw Beef, Steak, Raw Porkchop, Cooked Porkchop, Red Apple, and Nether Star no longer have a dark outline. Golden Carrot now matches the carrot, and heads are centered properly. - Leather armor now has a non-dyed layer
- Superflat customization options
Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit, and Desert. Also, Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are NYI. - Pigs are now able to jump when players ride on them
- Added /clear command to empty the inventory
- Evil mobs are now a little bit more fearless in hard difficulty
Download the snapshot here:
- Client: http://assets.minecraft.net/12w37a/minecraft.jar
- Server: http://assets.minecraft.net/12w37a/minecraft_server.jar (or EXE)
And some older patch notest that i missed:
Hey hey! We are currently working to get Minecraft 1.4 out around Halloween – the Pretty Scary Update! Until then, have the (near-)weekly snapshot, 12w36a:
- A new scary decoration block
- The “secret” from previous snapshots is now spawnable
- A new mob variant in the Nether
- Minor changes to the leather dyeing (the colors will attempt to maintain intensity and not dilute as much)
- The “work in progress block” is now called “Beacon” and can be crafted
- Carrot on a stick!
- Bug fixes
We decided to do a ‘b’ version of this week’s snapshot due to a number of bugs…
- Fixed item frame crashes
- Fixed nether portal stuff
- Changed recipes for buttons
- Minor armor gfx changes
- Tweaked the “hidden feature” (still not ready for release)
Minecraft Snapshot 12w34a
The recent two weeks Dinnerbone and I (jeb_) have worked a lot on new features, both our own and suggestions from the community. Before you ask, the API that will allow you to do your own features is waiting for a large restructuring of the render engine to be completed. I’ll write more about this in a future blog post.
So while you wait for that, here are the changes in this week’s snapshot:
- Added item frames
- Added cobblestone walls (yes, mossy too)
- Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
- Stairs now auto-arrange into corners. This is a test and may change based on feedback
- Mobs can travel through portals
- Leather clothes can be dyed
- Removed the “wip block” from the creative menu
- Added two new crops and associated items
- F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
- F3+H will toggle detailed item descriptions (also for debugging)
- Added arrow-sensitive wooden buttons
- Trapdoors can be placed in top-most position (based on cross-hair aim)