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Minecraft snapshot 15w35e

[ Aug 28, 2015, 7:03 pm ]
Update: We’ve released snapshot 15w35e to improve the internal block id hypermatrix. Fixed potential world corruption Update: We’ve released snapshot 15w35d to fix some crashes. Fixed c.. Show More

Update: We’ve released snapshot 15w35e to improve the internal block id hypermatrix.



  • Fixed potential world corruption


Update: We’ve released snapshot 15w35d to fix some crashes.



  • Fixed crashes


Update: We’ve released snapshot 15w35c to fix some issues with some blocks that refused to stay in their designated chunks.



  • [Bug MC-87078] – Using a sweep attack sends "lasdjfhlsdhjflsdij" to output log

  • [Bug MC-87194] – Oak and cobblestone stairs placed or generated (NPC villages) in 15w35b are invisible

  • [Bug MC-87196] – Generated or placed doors are half or complete invisible after relog

  • [Bug MC-87223] – Changing command block type crashes game (impulse, chain, or repeat)

  • [Bug MC-87524] – Repeating Conditional Command Blocks have very strange chaining properties.


Update: We’ve released snapshot 15w35b to loosen the new zombie clothes. They were so tight they couldn’t walk, poor things.


By order of the bone, today is officially declared a Wednesday.


Wednesday.


Have you ever noticed how weird that word is? Wednesday. Wednesday. It makes no sense!


Anyhows, we’re not going to be in the office much this week so we thought we’d bring you a snapshot today to fix some issues brought about by last weeks experimental changes. I also put some clothes on some zombies, as I couldn’t help but blush every time one of them walked past.


Notable changes:



  • Finished the magic trick in which we vanished chunks. They were hiding under the hat this whole time.

  • Fixed some old memory leaks in the client.

  • Put some clothes on the zombies. They may be post mortal, but that’s no reason to be indecent.

  • Slight rebalancing of tools & weapons.

  • Even more experimental performance enhancements. Guaranteed to break at least one heart.

  • Fixed some old memory leaks in the client. Sorry, did I say this already? I forgot.

  • Liked the command blocks? That wasn’t even their final form.


And these are some of the fixed bugs:



  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame

  • [Bug MC-86925] – Running out of memory when exiting

  • [Bug MC-86937] – Empty Chunks duplicate one-another and cause weird behaviour

  • [Bug MC-87050] – (2 bugs in one) Glitch with adding attributes to items in 1.9


Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!


To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.


Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/15w35d/minecraft_server.15w35d.jar


Report bugs here:



`

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Snapshot 15w35c is Out! TU28 Rolling Out for Consoles!

[ Aug 28, 2015, 7:03 pm ]
  Time for a quick snapshot before the weekend begins! Mostly centered on bugfixes, this addresses the following issues:   SNAPSHOT 15W35C FIXES   Using a sweep attack sends "lasdjfhl.. Show More


 


Time for a quick snapshot before the weekend begins! Mostly centered on bugfixes, this addresses the following issues:


 


SNAPSHOT 15W35C FIXES


 



  • Using a sweep attack sends "lasdjfhlsdhjflsdij" to output log

  • [Oak and cobblestone stairs placed or generated (NPC villages) in 15w35b are invisible

  • Generated or placed doors are half or complete invisible after relog

  • Changing command block type crashes game (impulse, chain, or repeat)

  • Repeating Conditional Command Blocks have very strange chaining properties.


_____________________________________________________


 


Console players, the wait is over! TU28 is rolling out, and comes with a boat-load of fixes, and a few new optimizations!


 


TU28 FIXES


 



  • Optimized water rendering

  • Fix for some instability when adding and removing players from a game.

  • Fix for particle effects not displaying at high altitudes.

  • Fix for an issue where the Fuel meter in a Furnace could be reset when using a Lava Bucket.

  • Fix for an ingredient added to a Beacon interface would be lost when entering/leaving the End or the Nether.

  • Fix for an issue when renaming a world save and quickly loading the world.

  • Fix for an issue where the tick rate in a chunk would run too fast when the chunk was unloaded and then reloaded (MCCE-390).

  • Fix for Enable Flying host option causing healing to revert to classic mode.

  • Fix for an issue with a Potion of Swiftness not working for splitscreen players.

  • Fix for ‘Can Build And Mine’ privilege stopping players using potions.

  • Fix for ‘Can Build And Mine’ privilege stopping players equipping armor from the hotbar.

  • Fix for putting out fires with buckets of water making a wood breaking sound.

  • Fixed an issue with Iron Golems trying to give a flower to a villager, but the flower not being present.

  • Fix for a problem with water flickering at a distance when using the Natural Texture Pack.

  • Fix for a problem unlocking the Enchanter achievement when using Classic Crafting.

  • Fixed an issue where low opacity settings would cause the Ender Dragon and Wither health bars to be displayed inconsistently.

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CaptainSparklez on 15w35b: Zombie Villagers and New Commands

[ Aug 26, 2015, 7:03 pm ]
  15w35b brought some really neat changes outside the combat and command blocks. Specifically, some sweet updates to zombie villagers, and some shiny new commands! CaptainSparklez does a walk-th.. Show More


 


15w35b brought some really neat changes outside the combat and command blocks. Specifically, some sweet updates to zombie villagers, and some shiny new commands! CaptainSparklez does a walk-through of these new changes, as well as a quick look at the combat changes. Enjoy!

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Community Creations: Five Nights at Freddy's

[ Aug 27, 2015, 7:03 pm ]
  CavemanFilms and AntVenom team up to show off a really clever Five Nights at Freddy's map (made by TheIronCommander)! It's a really well-made map, with attention to detail using a custom resou.. Show More


 


CavemanFilms and AntVenom team up to show off a really clever Five Nights at Freddy's map (made by TheIronCommander)! It's a really well-made map, with attention to detail using a custom resource pack, in everything from desk furniture to the signature animatronic characters. Everything works like it should, including the odd power system, mobile animatronics, working doors, even wearable suits. It's also available to play!


 


Interested in trying out the map yourself with friends? Grab it right here!

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Player Collision to Return: OSX Launcher Coming Soon

[ Aug 31, 2015, 7:03 pm ]
Click to see player collision in action!   PLAYER COLLISION   Many moons ago, players could collide with one-another, in a sense. It was more like two force fields repelling the other, but .. Show More


Click to see player collision in action!


 


PLAYER COLLISION


 


Many moons ago, players could collide with one-another, in a sense. It was more like two force fields repelling the other, but it was still collision. While removed a long time ago, it seems it may be making a return! This introduces a number of interesting changes on its own, changing how players will interact in shared spaces. With large groups of players in particular, this could become strategic in use, or simply hilarious as people push off others in a huge cloud of bodies! Overall, the change seems to be meeting positive responses.


 


OSX LAUNCHER


 


It seems the OSX launcher is soon for this world as well! Seen by many as long overdue, the OSX launcher has, so far in testing, shown promise in stability and reliability, and may make an appearance for players in the near future! It is not available yet, but keep your eyes open - it is not far off at all.

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Community Creations: Shield-Based Locks?

[ Sep 1, 2015, 7:03 pm ]
  With the snapshots in full swing, people are already testing every little thing about them. Shields were a recent addition to the snapshot stable, and while much of the focus on them has been .. Show More


 


With the snapshots in full swing, people are already testing every little thing about them. Shields were a recent addition to the snapshot stable, and while much of the focus on them has been about their usefulness in combat, SQRTdude had another idea about them: why not use the shield as a locking/unlocking mechanism?


 


Enjoy!

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